This is a guarantee that your mappings will perform properly. If you’ve added controller buttons to your key combo or add Turbo/Toggle, you will need to accept the Xbox 360 controller emulator to hide your physical device from the PC, and use the Virtual Xbox 360 instead.To make a controller button Toggle or Turbo, choose the controller button, then check the relevant option.You can add keyboard, mouse or controller buttons to it. To create a macro controller, choose a button, open Key Combo editor and compose a macro.Open reWASD, create a new profile, the config is created automatically.If you need an Xbox 360 controller emulator download it from the official site and complete the installation:.That’s why your macro controller will perform smoothly when the native controller behavior is off, and only the virtual controller works. ![]() If you turn on Turbo without unmap, the native controller behavior won’t let the button reproduce properly. The mapping from Xbox 360 controller emulator will work together with it, but I doubt that this is a result you’re trying to achieve. Without unmap, it will work toggle-like, because the X button is pressed physically, and this can’t work as Turbo with a pause between presses. You add X to X controller button, choose turbo and a 200 miliseconds pause. To do that, reWASD needs to emulate a virtual Xbox 360. Or another case: imagine you want to make X turbo-ed. If you don’t unmap the X controller button, the physical X button will reproduce together with virtual Left Bumper, and that will cause unpredictable consequences. Let’s say, you need Left Bumper to reproduce after you press X, so you add Left Bumper to X button press. Also, you’d better unmap the buttons you assign Virtual Xbox 360 mappings to, I’ll explain why. Once you press remap OFF the Virtual Xbox 360 disappears, and your physical controller is back to business. If you choose Xbox 360 controller emulator instead of regular reWASD mapping, reWASD will hide your physical controller and let Virtual Xbox 360 work after you press Apply, or turn remap ON. There are some important nuances you need to know. You will see some new buttons in the drop-down list, and those belong to the Virtual Xbox 360: That’s the key to hardware macro controller, turbo, and toggle of controller buttons. reWASD can create a virtual Xbox 360 controller. Since reWASD 4, this software became even more powerful. We’ve implemented several global changes, one of them is that reWASD is now an Xbox 360 controller emulator, and this post will explain all of them to you! Xbox 360 controller emulator: what can it do? I bet our release is going to surprise you, because of hardware macro controller, Nintendo Switch Pro controller support and gamepad buttons shortcuts. The loop repeats every 800ms.ReWASD 4.0 is fresh out the oven. This example script will press DPad up and wait one second, follow by pressing square. At the moment the scripts has to be compiled into a DLL file to be able to open with PS4 Macro. NOTE: The script have to include a reference to PlaystationMacroAPI.dll to interface with PlaystationMacro. See the scripting video tutorial to get started or see the wiki for full documentation, examples, and other information. The API also includes wrapped convenience functions such as pressing buttons, timing, and taking a screenshot from PS4 Remote Play. This allows us to create custom behaviors beyond repeating macros with an easy-to-use API. ScriptingĬ# scripting support has been introduced in version 0.3.0 and later. The macro will then play the controls in a loop. You can stop recording by clicking on RECORD button (Ctrl+R) again. The red text on the bottom right indicates the number of frames recorded. To record, click on RECORD button (Ctrl+R) to arm recording then press PLAY to start recording controls. ![]() □ Download latest version here! How to use This project is a fork of the awesome PS4Macro, forked to work for PS5 too, along with all the new control sensors and buttons that PS5 controller has.Īutomation utility for PS4 and PS5 Remote Play written in C#. You will have to link it to your PS4/PS5 everytime, but at least the macro will work on this version.Īs soon as I can find a way to bypass this anti hook protection, I will update this program, but so far, I can't do much about it unfortunately. The only workaround so far to continue using it is by downloading an older version of PSRemotePlay:ĭownload it and when it ask for update to new version, click No. The new PS Remote Play has an anti hook protection that makes this program useless.
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